![]() With a total of 8 auto-attacks from your birds (keep in mind : they are magic immune so they are not affected by pretty much any slow, and they have a very low BAT at 0.4s !), you can deal (before reductions) : To be more precise, it starts off huge and then they lose damage until they reach 10. The principle of the spell is that you summon 2 familiars (3 with agh’s) that fly, have a very little vision range, never auto attack, can basically not be A-clicked because they have a very tiny « search range » when the creep they attacked was killed, and they are pretty squishy, but holy shit, their auto attacks do a lot of damage. Don’t underestimate Cloak, but don’t overestimate it either ! It allows you to be a bit in the center of fights but don’t get focused too much or the Narrow Maze will call you back and then Razor will smile and tell you « Nice feed nub » The spell really starts to shine when you get its level 3, at around level 9-10. Every time you receive any kind of damage (even OoV ticks remove them, I’m pretty sure), you lose a layer. You can have a maximum of 4 layers of your cloak. Gravekeeper’s Cloak : This spell is the second asset to Visage’s tankyness. This spell also has a very high cast range and it’s a great finisher. You will use it instead of your autoattacks. Soul Assumption is essentially your hero right click in the mid to late game. No other hero in the game, except Pugna, has a 400 magical nuke on a 4 second cooldown. The best part of this spell is the cooldown, it’s extremely low at 4 seconds. When you use it on an enemy, it damages them for 20 + 65×your amount of charges, for a maximum of 215/280/345/410 magical damage. You can hold a maximum of 3/4/5/6 charges. You gain charges of Soul Assumption (the bars above your head, and you can also see your charges on your buff bar when the game glitches out and you don’t see the yellow bars) every time an ally or enemy hero takes 110 damage in a 1375 AoE around you. Soul Assumption : Now it’s getting interesting. Its range looks decent but it’s actually pretty bad, you will have trouble casting Grave Chill in the midgame in some situations. The slow remains the same and so is the range. Second, the only thing that scales with levels on Grave Chill is the duration, at 3/4/5/6 seconds. That means if your target dies or gets purged, you still keep the bonus. The spell is pretty straightforward, but there are some things to keep in mind with it : first, the debuff to enemy and buff to visage are actually separated (it’s not an actual steal). Grave Chill : « Steals » MS and AS from an enemy. Starting strength and starting agi are pretty high though, and he has a very high strength gain for an int hero.ĭoesn’t look good, heh ? You will see why he is a good hero with his spells. Other heroes are at 25% except Meepo with 35%. His base magic resistance is at 10% and he is the only hero who has that. I think it’s 53 average but don’t quote me on that).ģrd lowest base agi in the game (after doom and undying), and also a really bad agi gain. The only way he makes up for his lack of movespeed is Grave Chill which is okay but not the best thing ever.īase damage : average (around 50, can’t remember the exact value. His stats are, all around, pretty bad, but it’s not alch level of bad stats.īase MS : 285, which is low (as low as Viper who has 2 slows, Morphling who has waveform + replicate, PL who has doppel + rush). He is not very micro intensive (if you can play Enigma or Lone Druid you can micro Visage), and he is extremely fun. Ĭontrary to a popular belief, this hero is not hard to play. It doesn’t cover the basics of Visage, I will explain them here. Here is my record on him : Īnd here is a guide I did on Drow+Visage, one of the most well-known combos for him. Hi ! I play a lot of Visage at slightly above your level (2.8k). ![]()
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